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dystopia.el

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Devlog

  • Version 0.2 – LGJ 2021 (Autumn)
    October 24, 2021 by Liliana Prikler
    2
    Hi ladies, It's been some eight days since I've promised dystopia 0.2 for this autumn's LGJ and now I'm here to deliver. So, what's new? Well, we have some old news (stuff that was done before the LGJ... Continue reading
  • Start into Autumn Lisp Game Jam
    October 15, 2021 by Liliana Prikler
    2
    Hi folks, it's been a while since I submitted the first dystopia.el to the Spring Lisp Game Jam this year. A lot has happened since. For one, I've released a new version of Tsukundere, the engine this... Continue reading
  • Don't fade into obscurity
    April 29, 2021 by Liliana Prikler
    1
    The LGJ 2021 revealed an embarrassing bug in which all characters would be hidden from view after one walkthrough. This bug has now been fixed and the tarballs are updated. There are no story updates... Continue reading
  • Version 0.1 – LGJ 2021
    April 25, 2021 by Liliana Prikler
    Did you ever want to write a visual novel in Emacs Lisp? Half a year ago, I didn't even ask myself that question, but now it has become a possibilty… more or less. The Good Towards the start of this... Continue reading
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